“We’re excited to help strengthen and improve this accessible suite of tools.” “We are thrilled Adobe is joining the Blender Development Fund to help ensure the longevity and success of this dynamic open-source community,” said Sébastien Deguy, VP of 3D & Immersive at Adobe. As a die-hard Blender user myself, this feels like good news. To me, this is just another signal that the future of Blender is looking very bright. Making it no longer open-source or free would be very detrimental to that current growth rate (not to mention it would obviously enrage just about everyone who uses the software). These companies throw in their cash because they want Blender to keep getting better and keep growing. I view it all as a signal of Blender's growth more than anything. The CG space is a very synergistic world for anyone who happens to have software that involves video editing (Premiere), image editing ( Photoshop), and compositing ( After Effects), which sounds a lot like Adobe. I think it's just clear that Adobe has a shared stake in the growth of Blender, as so many CG artists use their Substance 3D software to create materials, and almost everyone who does any sort of character animation is using Adobe's Mixamo on a daily basis. I don't think Adobe is planning to try and purchase Blender, or anything like that at all, as some have been worrying. Credit: AdobeĪ common consensus is, "Is Adobe going to buy Blender? Is Adobe going to start messing with Blender? Please, leave my Blender alone!" With the new Substance 3D add-on for blender you can alter and save different versions of substance materials directly inside of Blender. So, the news brought about quite a few opinions about what this could mean. There has long been speculation about whether or not Adobe would try to enter the CG world with its own 3D DCC (digital content creation) tool, or perhaps buying one of the pre-existing ones outright. It wouldn't be a huge assumption to make that this extra money has been a big part of the fantastic growth in Blender's overall feature-set and speed. Ever since the 2.8 release, Blender has become a more than serious contender in the somewhat slow and silent race for CG software dominance, with SideFX Houdini also being a major disruption in the space as well. In the last few years, I've seen the stigma around Blender change significantly. This has created a bit of lively discussion around the news and what it could mean for the CG community.Īdobe joins a list of other high-profile companies to contribute significant funds to the development of Blender ( Epic games being one of the more notable names on that list). ![]() ![]() You developed the subscription system and you got customers hooked, so you have to listen to people for what they want.Today, Blender announced that Adobe has become a "Corporate Gold Member" level donor in the Blender development fund. Remember: You have a responsibility towards all the creative people who pay a bunch of money for the cloud every year. Shurely you can program these on the iphone or pad in the Park with one of these new adobe apps. Not someone who constantly develop out new software that nobody use. Outside is there, where people have to survive. ![]() Adobe please tell me: do you know any professional Artist who makes CGI, layouts, illustrations or high-end retouching or grafics and print production on an Iphone or Ipad? These people only lives in Adobe's holy advertising and not outside. Instead of listen to your customers and creative people who MUST earn money with the software, we recieved weekly bad news like these. ![]() Everything what people really need isn't continued. Shame, shame, shame, shame shame, shame, shame, shame.
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